Research Engine v2.1.1 status
✅ Validated infrastructure
Research Engine is not the goal of WBML by itself. It exists so thousands of WorldBox types/members can be investigated without hand-writing every probe.
Validated capabilities
Section titled “Validated capabilities”- type discovery and reflection inspection;
- live object discovery with Unity-liveness-aware fallback patterns;
- safe field/property reading without mass-invoking arbitrary methods;
- stability classification;
- relationship verification;
- static/reflection evidence combined with runtime verification;
- reusable PASS / FAIL / SKIP / OBSERVED assertions and gates;
- machine-readable JSON plus Markdown reports.
These capabilities were used across City, Actor, relationships, map services, lifecycle and later torture suites.
Not complete yet
Section titled “Not complete yet”- generic declarative suite configuration;
- multi-suite batch orchestration;
- automatic baseline diff engine;
- full documentation generation from raw probe output;
- Error Doctor / automatic repair reasoning.
The next engine work should reduce manual harness code because the documentation project needs much broader capability mapping, not because the engine is a separate end product.