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WBML machine data

The machine layer mirrors the frozen current-runtime evidence instead of forcing an assistant to reconstruct facts from prose.

  1. Read /worldbox-modding-docs/data/wbml/manifest.json.
  2. Use quick-capabilities.json only for lightweight 0.2–0.6 discovery.
  3. Retrieve the matching canonical raw atlas for exact behavior.
  4. Read Detailed Docs for interpretation and caveats.
  5. Read Research when rejected methodology or a boundary matters.
  6. Use 1000-practical-modding-baseline.json for the freeze policy and current campaign state.
Suite Probe Raw data
WBML-0200 0.2.0-fix3 0200-automatic-api-atlas.json
WBML-0300 0.3.0-fix1 0300-capability-verification-atlas.json
WBML-0400 0.4.0-fix2 0400-parameterized-query-atlas.json
WBML-0500 0.5.0 0500-safe-mutation-atlas.json
WBML-0600 0.6.0-fix5 0600-entity-lifecycle-atlas.json
WBML-0700 0.7.0 0700-persistence-identity-atlas.json
WBML-0800 0.8.0-fix1 0800-world-game-integration-atlas.json
WBML-0900 0.9.0 0900-coverage-closure-atlas.json
  • Same logical ID after load does not guarantee the same CLR reference. Prefer re-resolution.
  • Harmony ordering/owner observations are version-bound.
  • A method-family census is not a safety classification.
  • WBML 1.0 FROZEN means systematic research is closed for the current stack, not that every method is verified.
  • Re-open broad research only on a game/NML change or a direct contradiction.

Evidence model · Frozen baseline