Runtime game integration
Canonical sources: WBML 0.8.0-fix1 and 0.9.0.
UI and input
Section titled “UI and input”Manual Escape reception was directly observed. A WBML-owned UI object could be attached to an active canvas and destroyed cleanly. After the integrated 0.9 reload the UI recovered to 44 canvases and 1 EventSystem in that run.
Harmony
Section titled “Harmony”Multiple Harmony owners can coexist on the tested read-like getter. The observed priority sequence was HIGH-PRE → LOW-PRE → HIGH-POST → LOW-POST. WBML test owners were removable without removing foreign owners. Across the 0.9 reload the foreign owner set remained 3 → 3.
NML surface
Section titled “NML surface”UI/event/listener/reload/service types were discovered. Discovery is not permission to mass-instantiate listeners or force live mod reload. Keep those as explicit boundaries unless a dedicated test proves a concrete operation.