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Change WorldTile terrain height

✅ Runtime verifiedWorldBox 0.51.2 build 719TerraForge height probe

Write your generated terrain value to the member that actually represents WorldBox tile height.

You must already have a real WorldTile tile from your world-generation or tile-processing flow. This recipe only answers where height is stored on the tested build; it does not define a universal way to enumerate or create tiles.

Verified access paths on the tested build:

tile.Height
tile.data.height

For TerraForge, tile.Height became the preferred access path.

An early experiment mistakenly treated:

tile.health

as terrain height. It was wrong.

This is a useful debugging split for generators:

Is the continent/noise math correct?
vs
Are we writing to the actual terrain-height storage?

If the world stays ocean even though your math looks right, verify the write path before rewriting the entire generator.

Open the WorldTile.Height reference for the exact evidence and compatibility boundary.